package player;

public class Player {
	private String name;
	private int level;
	private int experience;
	private int damage;
	private int armor;
	private int dodgeRate;
	private int critChance;
	private int maxWeight;
	
	public Player(){
		
	}
	
	
	public String getName() {
		return name;
	}
	public void setName(String name) {
		this.name = name;
	}
	
	
	
	public int getLevel() {
		return level;
	}
	public void setLevel(int level) {
		this.level = level;
	}
	
	
	
	public int getExperience() {
		return experience;
	}
	public void setExperience(int experience) {
		this.experience = experience;
	}
	
	
	
	public int getDamage() {
		return damage;
	}
	public void setDamage(int damage) {
		this.damage = damage;
	}
	
	
	
	public int getArmor() {
		return armor;
	}
	public void setArmor(int armor) {
		this.armor = armor;
	}
	
	
	
	
	public int getDodgeRate() {
		return dodgeRate;
	}
	public void setDodgeRate(int dodgeRate) {
		this.dodgeRate = dodgeRate;
	}
	
	
	
	
	public int getCritChance() {
		return critChance;
	}
	public void setCritChance(int critChance) {
		this.critChance = critChance;
	}
	
	
	
	public int getMaxWeight() {
		return maxWeight;
	}
	public void setMaxWeight(int maxWeight) {
		this.maxWeight = maxWeight;
	}

}
